Clay & Cortex

Vision science for clay shooting

What a clay shooter's eyes are doing, measured rather than assumed.

Open, browser-based psychophysics on the questions clay shooters argue about: how early you can call a target's line, whether a lens tint helps your eyes separate a clay from its background, which eye does your sighting, how much lead you see, and where in your field you pick up a target late. Each study calibrates your screen, states in advance what result would count, and gives you your own data.

It is also a lab notebook. Dr. Satwant Kumar, a physician and vision neuroscientist, took up Olympic-style trap in 2026 as a complete beginner and is documenting the attempt with every rep measured and every miss logged.

Take part in a study See the results so far

The trap occlusion task A clay leaves the trench, is visible for 33 to 67 milliseconds, then is hidden. The observer calls its line, and a psychometric curve gives the smallest angle called correctly three times in four. the trench, 15 m ahead 33 50 67 ms visible then occluded left or right? 75% 100% 50% threshold % correct against launch angle
The trap occlusion task: a clay leaves the trench, is seen for 33 to 67 milliseconds, then hidden. The threshold is the smallest launch angle you call correctly three times in four.
2,862
calibrated trials, every one logged
0.09°
the smallest launch angle called so far, at 67 ms of visible flight
≈ 7 cm
what the median 50 ms threshold amounts to as sideways drift at 17 m

01Five studies, one instrument

Open to anyone with a laptop, a keyboard and a plastic card the size of a driving licence.

The studies share the same approach to screen calibration and frame timing and differ in the question. Each runs in a normal browser and needs a plastic card (a driving licence or any card that size) to calibrate the screen. Each shows you a first result about three minutes in. The trap occlusion and lens tint studies run under a Clay & Cortex account and then offer the full session, about 25 minutes. The other three need no account: the eye dominance profiler is about five minutes in total, the lead perception study offers a full profile in about ten, and the pick-up map a full map in about six.

Study 1 · ISSF trap · open

Trap occlusion study

How early can you call the line of a trap target?

A clay is launched from the trench at a small angle left or right of straightaway, is visible for between 33 and 67 milliseconds, and is then occluded. You report left or right. An adaptive procedure finds the smallest angle you can call at each viewing time, so the result is a curve of angular threshold against visible flight, not a score.

  • Three viewing durations
  • First result in about 3 minutes
  • Full session about 25 minutes
  • 60 Hz display or better

Open to anyone with a Clay & Cortex account: an email and a password, and the same account runs every study. Trap shooters at any level, and non-shooters as a comparison group.

Run the study Also: results so far

Study 2 · all disciplines · open

Lens tint and clay contrast study

Which lens tint separates a clay from its background, for your eyes, on your field?

A tinted lens cannot add light. It can only remove light differently from the clay and from what is behind it, and whether that helps depends on the clay's pigment, the background, where the sun is, and how sensitive your own eyes are to the brightness and colour differences that result. This study measures the last of those and tests whether a physical model predicts which lens classes work for you.

  • Your isoluminant point
  • Three cone-contrast axes
  • Six lenses, presented blind
  • First result in about 3 minutes, full session about 25

Open to anyone with a Clay & Cortex account, the same one as the other studies. You get your profile at the end.

Run the study Also: lens recommender · method and references · results so far

Study 3 · all disciplines · open · no account needed

Eye dominance profiler

Which eye does the sighting, and is it always the same one?

A five-minute sighting-dominance test: frame a target through a small gap between your hands, close one eye, and see which eye kept it. Thirteen trials, across the screen and at two distances, give the eye, how consistent it was, and whether it switched when the target was off to one side, which is what matters on a trap layout and what the classic one-shot tests miss.

  • About five minutes
  • No account needed
  • Thirteen trials, five positions
  • Contribute anonymously, or not

Your result is yours either way. Contributing it, with an optional questionnaire, is a separate consented step: anonymous, or linked to your account if you are signed in.

Run the test Also: results so far

Study 4 · all disciplines · open · no account needed

Lead perception study

How much lead do you see?

A crossing clay has to be shot at where it will be when the pellets arrive. How much that is, is arithmetic; how much of it a shooter sees as right is the judgement every rule of thumb in the sport is about, and nobody measures it. A clay crosses the screen at a known speed, over and over; you set a ring where you would point the gun at the instant you fire; the shot's time of flight says where the pattern needed to be. No feedback, by design: an assessment, not a trainer.

  • Three speeds, two directions, two geometries
  • First result in about 3 minutes, full profile about 10
  • Bias and precision against the physics
  • No account needed

You get a lead profile a coach can read in one sentence. Contributing it, with an optional questionnaire including how you shoot a crosser, is a separate consented step.

Run the test Also: results so far

Study 5 · all disciplines · open · no account needed

Pick-up map

Where in your field do you pick up a target late?

A target is seen some tenths of a second after it appears, and where it appears relative to where you are looking decides how late. You hold a look point above a cluttered horizon; a small target appears at one of five places across and one of three heights; you press the instant you see it. The map of your latency by side and height says which part of the field you serve late, and what your look point might do about it: the thing a coach actually changes.

  • Five positions, three heights, realistic clutter
  • Viewing distance measured, not asked
  • First map in about 3 minutes, full map about 6
  • No account needed

The look-point suggestion is a starting point for a session with a coach, not an instruction. Contributing the record, with an optional questionnaire, is a separate consented step.

Run the test Also: results so far

02Results so far

Published as they come in, anonymised, whether or not they flatter.

All five studies publish their data on the results page, regenerated from the study database. This is the headline figure from the trap occlusion study: the smallest launch angle each person could call, against how long the target was visible.

Across everyone measured so far, the smallest launch angle a shooter can call falls from a median of 0.48° when the target is visible for 33 ms to 0.17° at 67 ms. 2,862 calibrated trials so far, updated 2026-10-28.

0.05°0.1°0.2°0.5°1°2°5°Smallest angle called correctly 75% of the time33 ms50 ms67 ms100 ms141 msVisible flight before occlusion (ms, as presented)below the smallest angle the task presents (≈ 0.1°): not measurableS02 · Elite / international · 33 ms · threshold 0.38° (95% CI 0.18–0.85), 60 trialsS02 · Elite / international · 50 ms · threshold 0.24° (95% CI 0.12–0.45), 60 trialsS02 · Elite / international · 66 ms · threshold 0.09° (95% CI 0.05–0.19), 60 trialsS02 · Elite / international · 100 ms · threshold 0.11° (95% CI 0.05–0.23), 59 trialsS02 · Elite / international · 141 ms · threshold 0.10° (95% CI 0.05–0.20), 59 trialsS04 · Elite / international · 30 ms · threshold 0.21° (95% CI 0.11–0.40), 75 trialsS04 · Elite / international · 49 ms · threshold 0.23° (95% CI 0.11–0.45), 75 trialsS04 · Elite / international · 67 ms · threshold 0.13° (95% CI 0.06–0.23), 75 trialsS04 · Elite / international · 98 ms · at the task floor: below 0.11°, the smallest angle shownS06 · Elite / international · 30 ms · threshold 0.55° (95% CI 0.26–1.10), 75 trialsS06 · Elite / international · 49 ms · at the task floor: below 0.12°, the smallest angle shownS06 · Elite / international · 67 ms · at the task floor: below 0.11°, the smallest angle shownS06 · Elite / international · 98 ms · threshold 0.16° (95% CI 0.08–0.29), 75 trialsS10 · Elite / international · 34 ms · threshold 0.18° (95% CI 0.09–0.33), 75 trialsS10 · Elite / international · 51 ms · threshold 0.11° (95% CI 0.06–0.21), 74 trialsS10 · Elite / international · 68 ms · at the task floor: below 0.11°, the smallest angle shownS10 · Elite / international · 102 ms · at the task floor: below 0.10°, the smallest angle shownS11 · Elite / international · 30 ms · threshold 0.51° (95% CI 0.31–0.85), 100 trialsS11 · Elite / international · 50 ms · threshold 0.17° (95% CI 0.09–0.27), 99 trialsS11 · Elite / international · 70 ms · threshold 0.21° (95% CI 0.13–0.40), 100 trialsS01 · Club / developing · 33 ms · threshold 0.75° (95% CI 0.21–2.06), 30 trialsS01 · Club / developing · 50 ms · threshold 0.55° (95% CI 0.19–1.41), 32 trialsS01 · Club / developing · 66 ms · threshold 0.62° (95% CI 0.19–2.48), 25 trialsS01 · Club / developing · 100 ms · threshold 0.43° (95% CI 0.16–2.33), 33 trialsS01 · Club / developing · 141 ms · threshold 0.31° (95% CI 0.07–0.80), 31 trialsS05 · Club / developing · 30 ms · threshold 0.48° (95% CI 0.26–0.97), 75 trialsS05 · Club / developing · 49 ms · threshold 0.23° (95% CI 0.12–0.45), 75 trialsS05 · Club / developing · 67 ms · threshold 0.14° (95% CI 0.07–0.26), 75 trialsS05 · Club / developing · 98 ms · at the task floor: below 0.12°, the smallest angle shownS03 · Novice / non-shooter · 34 ms · threshold 2.82° (95% CI 1.41–5.63), 74 trialsS03 · Novice / non-shooter · 51 ms · threshold 1.41° (95% CI 0.75–2.64), 73 trialsS03 · Novice / non-shooter · 68 ms · threshold 1.10° (95% CI 0.58–2.06), 70 trialsS03 · Novice / non-shooter · 102 ms · threshold 0.62° (95% CI 0.33–1.24), 72 trialsS07 · Not stated · 30 ms · threshold 0.31° (95% CI 0.17–0.55), 75 trialsS07 · Not stated · 49 ms · threshold 0.19° (95% CI 0.09–0.35), 75 trialsS07 · Not stated · 67 ms · at the task floor: below 0.12°, the smallest angle shownS07 · Not stated · 98 ms · at the task floor: below 0.11°, the smallest angle shownGroupElite / internationalClub / developingNovice / non-shooterNot statedhollow: at the floor0.05°0.1°0.2°0.5°1°2°5°Threshold (°)33 ms50 ms67 ms100 ms141 msVisible flight before occlusion (ms)S02 · Elite / international · 33 ms · threshold 0.38° (95% CI 0.18–0.85), 60 trialsS02 · Elite / international · 50 ms · threshold 0.24° (95% CI 0.12–0.45), 60 trialsS02 · Elite / international · 66 ms · threshold 0.09° (95% CI 0.05–0.19), 60 trialsS02 · Elite / international · 100 ms · threshold 0.11° (95% CI 0.05–0.23), 59 trialsS02 · Elite / international · 141 ms · threshold 0.10° (95% CI 0.05–0.20), 59 trialsS04 · Elite / international · 30 ms · threshold 0.21° (95% CI 0.11–0.40), 75 trialsS04 · Elite / international · 49 ms · threshold 0.23° (95% CI 0.11–0.45), 75 trialsS04 · Elite / international · 67 ms · threshold 0.13° (95% CI 0.06–0.23), 75 trialsS04 · Elite / international · 98 ms · at the task floor: below 0.11°, the smallest angle shownS06 · Elite / international · 30 ms · threshold 0.55° (95% CI 0.26–1.10), 75 trialsS06 · Elite / international · 49 ms · at the task floor: below 0.12°, the smallest angle shownS06 · Elite / international · 67 ms · at the task floor: below 0.11°, the smallest angle shownS06 · Elite / international · 98 ms · threshold 0.16° (95% CI 0.08–0.29), 75 trialsS10 · Elite / international · 34 ms · threshold 0.18° (95% CI 0.09–0.33), 75 trialsS10 · Elite / international · 51 ms · threshold 0.11° (95% CI 0.06–0.21), 74 trialsS10 · Elite / international · 68 ms · at the task floor: below 0.11°, the smallest angle shownS10 · Elite / international · 102 ms · at the task floor: below 0.10°, the smallest angle shownS11 · Elite / international · 30 ms · threshold 0.51° (95% CI 0.31–0.85), 100 trialsS11 · Elite / international · 50 ms · threshold 0.17° (95% CI 0.09–0.27), 99 trialsS11 · Elite / international · 70 ms · threshold 0.21° (95% CI 0.13–0.40), 100 trialsS01 · Club / developing · 33 ms · threshold 0.75° (95% CI 0.21–2.06), 30 trialsS01 · Club / developing · 50 ms · threshold 0.55° (95% CI 0.19–1.41), 32 trialsS01 · Club / developing · 66 ms · threshold 0.62° (95% CI 0.19–2.48), 25 trialsS01 · Club / developing · 100 ms · threshold 0.43° (95% CI 0.16–2.33), 33 trialsS01 · Club / developing · 141 ms · threshold 0.31° (95% CI 0.07–0.80), 31 trialsS05 · Club / developing · 30 ms · threshold 0.48° (95% CI 0.26–0.97), 75 trialsS05 · Club / developing · 49 ms · threshold 0.23° (95% CI 0.12–0.45), 75 trialsS05 · Club / developing · 67 ms · threshold 0.14° (95% CI 0.07–0.26), 75 trialsS05 · Club / developing · 98 ms · at the task floor: below 0.12°, the smallest angle shownS03 · Novice / non-shooter · 34 ms · threshold 2.82° (95% CI 1.41–5.63), 74 trialsS03 · Novice / non-shooter · 51 ms · threshold 1.41° (95% CI 0.75–2.64), 73 trialsS03 · Novice / non-shooter · 68 ms · threshold 1.10° (95% CI 0.58–2.06), 70 trialsS03 · Novice / non-shooter · 102 ms · threshold 0.62° (95% CI 0.33–1.24), 72 trialsS07 · Not stated · 30 ms · threshold 0.31° (95% CI 0.17–0.55), 75 trialsS07 · Not stated · 49 ms · threshold 0.19° (95% CI 0.09–0.35), 75 trialsS07 · Not stated · 67 ms · at the task floor: below 0.12°, the smallest angle shownS07 · Not stated · 98 ms · at the task floor: below 0.11°, the smallest angle shownElite / internationalClub / developingNovice / non-shooterNot statedhollow: at the floor
Threshold against visible flight, one line per session, coloured by self-reported experience. Log scales. Hollow points sit at the floor of what the task can present, so the true value is lower.
Every session so far, coloured by experience. Hover a point for its interval. All results, with the methods behind them

04How the studies work

Laboratory discipline, in a browser.

Your screen is calibrated, not assumed

Screen scale from matching a standard plastic card (ISO/IEC 7810 ID-1, the driving-licence size) in every study; viewing distance by the blind-spot method (Li, Joo, Yeatman & Reinecke 2020), cross-checked against what you report, in the trap occlusion, lens tint and pick-up map studies, and stated by you in the other two; refresh rate measured. Every stimulus is specified in degrees of visual angle and shown for a whole number of frames, and in the two threshold studies a dropped frame rejects the trial.

Thresholds, not scores

In the trap occlusion and lens tint studies, adaptive Bayesian placement (ZEST; King-Smith et al. 1994) puts each trial where it tells the most; thresholds are fitted by maximum likelihood with bootstrap confidence intervals, and a threshold outside the range actually tested is reported as not measurable rather than as a number. The other three report what they measured, an eye, a bias with its precision, a latency map, with the trial counts behind it, and report "undetermined" when those are too few.

Gates stated in advance

Each study says, before the data come in, what result would justify the next step: test–retest reliability before any individual claim, model-against-measurement agreement before a personal recommendation, and a field study with real equipment before any claim about performance.

Your data are yours

At the end of a session you can download the complete record: the configuration, the random seed, your calibration, and every stimulus and response. The server keeps the same file under your account in the two account studies, and in the other three only if you choose to contribute it. No name is asked for; where an account is used, the email is used to sign in and for nothing else.

Screening, not diagnosis

The colour-vision task in the tint study runs on a display whose colour is assumed, not measured. A flag from it means "see an optometrist", nothing more, and no result here is a clinical finding.

Independent

No lens or equipment maker is involved in any of the studies. Lens names appear because people shop by name; the ranking is computed from the physics of the lens, the clay and the light, and inclusion is not endorsement. Any commercial link on this site is labelled as one. The rules.

05Tools, and the rules they will follow

Research on one side, products on the other.

In development

Training tools and a simulator

The studies exist to answer questions; the tools will be what those answers make possible: a personal visual profile, a lens recommendation that uses it, and a simulator for the parts of trap that can be trained off the range. Nothing is for sale yet. When something is, it will appear here with the evidence behind it.

Until then, the lens recommender is free and will stay free.

Kept honest

The line, written down before there is anything to sell

The person running these studies will also sell tools built on them, and the site says so. The rules that keep that honest are written down in advance: every product carries an evidence label (model, measured, or field-validated), no ranking is ever for sale, every affiliate link is marked, study participants are never a mailing list, and negative results are published.

Read the rules

06About

Dr. Satwant Kumar

Dr. Satwant Kumar

MBBS, PhD. Vision and cognitive neuroscientist, trained as a medical doctor.

He studies how the brain sees; now he is applying the laboratory's methods to clay shooting, starting with his own.

Dr. Kumar is a physician-scientist. He trained as a physician (MBBS, the equivalent of an MD), earned his PhD in neuroscience at KU Leuven in Belgium, and spent five years as a postdoctoral fellow at The University of Texas at Austin's Center for Perceptual Systems, where he developed optical tools to record and control neural activity in the visual cortex. His work on how the brain identifies bodies and separates objects from their backgrounds has appeared in PNAS, eLife, Cerebral Cortex and the Journal of Cognitive Neuroscience.

Today he is the founder of Asperity Industries, an AI robotics company in Tyler, Texas, and co-director of the Dementia Neuroscience Lab, where he works on brain imaging and clinical AI for Alzheimer's disease. He previously founded NeuroReef Labs, a healthcare AI startup backed by Antler, and serves as volunteer Chief Scientific Officer of the Alzheimer's Alliance of Smith County and as volunteer faculty in neurology at The University of Texas at Tyler.

Since 2026 he has also been a trap shooter in training. Clay & Cortex is where the two meet.

Selected publications

  1. Yilmaz, H., Shah, A. D., Letrou, A., Kumar, S., Vogels, R. & Yildirim, I. (2025). Multiarea processing in body patches of the primate inferotemporal cortex implements inverse graphics. Proceedings of the National Academy of Sciences, 122(28), e2420287122. doi:10.1073/pnas.2420287122
  2. Chen, C. Y., Chen, Y. Y., Benvenuti, G., Kumar, S., Ramakrishnan, C., Deisseroth, K., Geisler, W. S. & Seidemann, E. (2022). Similar neural and perceptual masking effects of low-power optogenetic stimulation in primate V1. eLife, 11, e68393. doi:10.7554/eLife.68393
  3. Kumar, S., Mergen, E. & Vogels, R. (2022). It is not just the category: behavioral effects of fMRI-guided electrical microstimulation result from a complex interplay of factors. Cerebral Cortex Communications, 3(1), tgac010. doi:10.1093/texcom/tgac010
  4. Kumar, S. & Vogels, R. (2019). Body patches in inferior temporal cortex encode categories with different temporal dynamics. Journal of Cognitive Neuroscience, 31(11), 1699–1709. doi:10.1162/jocn_a_01444
  5. Kumar, S., Popivanov, I. D. & Vogels, R. (2019). Transformation of visual representations across ventral stream body-selective patches. Cerebral Cortex, 29(1), 215–229. doi:10.1093/cercor/bhx320
  6. Kalfas, I., Kumar, S. & Vogels, R. (2017). Shape selectivity of middle superior temporal sulcus body patch neurons. eNeuro, 4(3). doi:10.1523/ENEURO.0113-17.2017

07Taking part, and contact

Voluntary, anonymous in what is published, and yours to withdraw.

What taking part means

Participation is voluntary and you can stop at any time by closing the page; nothing is uploaded until a session ends. Each study records your responses, the stimulus that produced each one, your questionnaire answers and your screen calibration: under your account in the trap occlusion and lens tint studies, and in the other three only if you choose to contribute the record, anonymously or linked to your account. The results are used for research on visual performance in clay shooting and may be published in aggregate; no individual is identifiable in what is published.

One account covers every study; what runs under it is linked by an internal id, never by the email. To withdraw a session or have the account removed, write to the address here from the email you registered with.

Contact

Questions about a study, a result, or a collaboration:

satwant@asperity.ai

Clay & Cortex is an independent research project of Dr. Satwant Kumar. It is not affiliated with, sponsored by, or endorsed by any shooting federation, club, or equipment maker.